Today I have experimented with a new program called Sculptris . The program is similar to Mudbox and Maya in terms of modelling. In Sculptris the tools that are provided are very precise. You have the flatten tool, the grab tool which allows you to grab whatever part of your model you want to grab and move it, the inflate tool which makes highlighted area bigger and there is also the smooth tool which helps smooth out rough areas.
I prefer Sculptris over Maya as I feel I have more freedom in Sculptris. In Sculptris I think the models that I’m producing look a lot better and they look a little bit more realistic.